![]() New changes made to the terminal finished in spring 2016ĭozens of detailed VFR objects (bridges, animated wind turbines, plants, people, cars etc. Highly detailed Airport Funchal Madeira (LPMA)Īirport Porto Santo (LPPS) from the previous version Photorealistic island coverage with custom height mesh The add-on is also compatible with AI Traffic, GSX and SODE v1.4.2. Additionally, Madeira X Evolution features SODE 3D dynamic lead-in lighting. Bridges, wind turbines, and more detailed VFR objects are as beneficial for immersion as the dynamic traffic and animations, e.g. This picturesque archipelago in the Atlantic Ocean was recreated with photorealistic textures, custom height mesh and extensive Autogen. Besides the main airport at Funchal, featuring lots of details with the terminal as it was in the Spring of 2016, we´ve also included the oldest airport of the archipelago on Porto Santo. ![]() This Madeira X Evolution add-on is a challenge for virtual pilots to prove their landing skills. With possible wind shear due to its location right on a cliff line, no instrument landing system and a steep turn before the final approach, Funchal Madeira is considered a very demanding airport. I just got this scenery working, and it's great, considering how old it is, but I have one question.If you look at the land past RW5, or at the islands to the SW, their meshes are blocky and indistinct, and they form big triangles poking out of the water. ![]()
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